AI Insights · Timothy · July 2022
Top 5 2D Realistic Games on Android in Venezuela Q2 2022
Discover the performance trends of the top 5 2D realistic games on Android in Venezuela during Q2 2022, including insights on weekly downloads, revenue, and active users.
In Q2 2022, the top 5 2D realistic games on the Android platform in Venezuela showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how these games fared during this period, based on data from Sensor Tower.
Evony: The King's Return
Throughout the quarter, weekly revenue for Evony: The King's Return experienced fluctuations, peaking at approximately $491 in the final week of May. Weekly downloads saw a significant rise mid-quarter, reaching 6.5K in the week of May 16, before tapering off to 2.3K by the end of June. The trend in weekly active users mirrored the download pattern, peaking at 18.9K in mid-May and then stabilizing around 10.2K by the end of the quarter.
Kiss of War
Kiss of War showed a steady increase in weekly revenue, peaking at $614 in mid-June. The game saw its highest weekly downloads of 1.4K during mid-April, with a moderate fluctuation throughout the quarter. Active users also saw a gradual increase, reaching 1.2K by the end of June.
Rise of Castles: Ice and Fire
Rise of Castles: Ice and Fire maintained a consistent weekly revenue, around $200 to $280, throughout the quarter. Weekly downloads were relatively stable, with minor fluctuations, reaching a high of 323 in early April. However, active users showed a slight decline over the quarter, from 2.8K at the beginning to 1.9K by the end of June.
Clash of Kings
Clash of Kings experienced varied weekly revenue, peaking at $265 in late April but dropping significantly towards the end of the quarter. Weekly downloads were minimal, with a maximum of 16 in mid-April. Active users remained relatively stable but low, hovering around 120 to 150 throughout the quarter.
RallyAces Poker
RallyAces Poker's weekly revenue saw a peak of $201 in early April, with some fluctuations and a notable drop towards the end of June. Weekly downloads remained low but steady, averaging around 30 per week. The game’s active users showed a slight upward trend, peaking at 108 in mid-May before stabilizing around 92 by the end of June.
For more detailed insights into the performance of these games and others, visit Sensor Tower.